As the title says, a character with a Axel on will nullify about 50% of the damage he receives, which is about 50% of his HP.
The great thing about this trick is that a character with 60,000 HP will be able to nullify damage in excess of 30,000 HP.
The great thing about this trick is that a character with 60,000 HP will be connected to Aidan after the damage exceeding 30,000 is nullified, which means that the lead character will continue to be a wall as a tank as long as Aidan's HP is not reduced to zero.
I think it's as good as a max tank as far as protection for the lead.
Only in battles where the damage is concentrated on the lead character, you will be able to fight fairly well with less training resources.
I had refrained from introducing this technique because I thought it might be using a bug, but now that the official announcement has been made that this technique is in the specifications, please give it a try.
★『Select Hero Power』
Defense(enemy) ⇒ Maxmum
Attack(myself) ⇒ Maxmum (If your hero is not developed enough to fight against Red Max Power)
current (If your hero is grown up to fight against Red Max Power)
Combat training is where you look for a winning PT. Basically, the defense (enemy) should be maxed out and you should choose max or current value depending on your training status. Don't forget to check.
★Practicing over and over using "change attack team" creates a bunch of tabs in "Combat Training."
To solve that...
① Before creating the second attacking team, close the screen once by clicking "Complete".
② "Chat" ⇒ "Combat Training" to re-enter the chat room.
You only have to go in and out once, and after that, no matter how many times you change attack teams, you will only have one tab, making it easier to search your battle history!
Once you have chosen the best PT, check your PT power and enemy power before actually attacking.
However, if the overall power is not so high, but there is only one hero with red Max equipment, be careful. If you do not have the power to withstand that hero's attack, or if you do not have the optimal critical hero in your PT, you will be killed for sure.
And please refer to this hero's upbringing. (I digress~)
First, raise one person, your primary DPS. I recommend Dante. Inject all your energy and resources into that one person. By doing so, you will be able to beat enemies of similar power.
I have spoken with you about combat training.
If you have any other comments or suggestions for improvement, please PM me. I will update this page as needed.
Currently, the total value of Hero and Titan are competing at around 1.2 million. Basically, we will choose from the top of power, but priority will be given to the Titan's Hower. In particular, priority will be given to the number of stars in the totem.
Please note that we may not select those who show poor judgment of the situation, such as unreasonable attacks, or uncooperative behavior.
Please note that the Guild Champion will generally be changed on Sundays on a weekly basis. If you think you might be applicable, please make sure to check back on Monday and participate in the guild competition. Best regards.
I have a few concerns and will write my thoughts.
Each person creates 3 teams, but if you make the 3 teams equally strong, the power will be spread out and not do well. Think of the third team as an added bonus.
(1) Focus your efforts on the first and second teams. The first team should be the ace and the second team should be the sub.
(2) Pets should be used up by the first and second teams.
(3) Currently, pets cannot be placed unless they have a power of 500,000 or more. If you cannot make it over 500,000, please make a team specializing in buffing. To find out which fortresses you can be useful in, look at the placement carefully and create a team specializing in buffing by targeting the areas that seem to be lacking.
However, please understand in advance that many people will not be hired because they will be hired from the top of the power list.